Arenas are small, so deathmatches tend to be high-scoring, intense and close experiences. Instead are deathmatch, team deathmatch and a co-op to take down a monster mode. It’s not possible to do the campaign missions with so many. Playing the campaign with a second player ups the difficulty of the enemies, and even experienced gamers will be pushed with some missions.Īnd it gets even better when there’s a third or fourth player joining in. In fact, it’s downright hilarious, and it’s quite challenging. There’s no online multiplayer in Tank! Tank! Tank! but online multiplayer would have missed the appeal of this game – it’s in running around with friends and family destroying stuff in massive explosions. It gets even better when a second player is added in. It’s mindless (and the fact it’s played with a single analogue button and one fire button doesn’t help), but it’s genuinely entertaining. Because the levels are so bight and energetic in a way that only Japanese arcade games can be, and because they’re over so quickly, it’s easy to get into a comfortable rhythm simply grinding through each level with every single tank. Each tank has two powerups it can pick up on stages, and this further ensures that the experience of playing with each tank is unique. It’s just as well that the range of tanks is surprisingly varied and it’s fun to mix things up and complete levels with different tanks. It does lengthen the game, but it’s a cheap way to do it. By around the 10th level players need to have replayed missions with different tanks to have earned enough medals to unlock the later levels. Each time a tank completes a level for the first time it earns a medal. From that point on new enemies and levels are few and far between.Īll of that is standard for an arcade game, and Namco has picked some nasty ways to pad out the game’s length so that players don’t jump into the activity log and think they didn’t get their money’s worth. Yes, by around the 39th minute, you’ve seen a solid 80 per cent of what this game is going to offer. In the single player game each mission lasts for around three minutes, and it was incredibly disappointing to find enemies were reused (albeit more powerful and a different colour) by just the 13th level. There is no story to speak off and there is no depth beyond unlocking more tanks and levelling them up (no customisation, they just get more powerful according to prescribed paths with each new level). A very popular one in its homeland of Japan, but this means a couple of important things. Just to emphasise: this is an arcade game. If you were to think of Monster Hunter, and turn those big epic monster battles into simple-to-control arcade action battles, you’d be surprisingly close to Tank! Tank! Tank! As an arcade game it lacks for any of the depth of Monster Hunter, of course, but the same focus on gigantic conflict is as compelling here as it is in Capcom’s series, and the easy controls make for a wildly dynamic multiplayer experience.
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