![]() Morrowind for the other can give you that felling with the beatifull world(the books that you can read in-game was a great idea)but his action is booooring(as most of solo char. I mean, Sacred f.e., is a good action(hack n' slash) rpg, but with a boring scenario! Maybe it has great graphics(for the time and genre)but hasn't got the "feeling"!! See, the MnM has a whole backround behind it(wars,heroes,time periods etc.)!! Most of games that all of you said I have palyed them and can't compare with the rpg felling that the MnM can give u. But beyond that the CRPG landscape looks depressingly barren, and has been for years imo. The German version has been released but I'm still waiting for the English release. I'm holding out hope that The Fall - Last Days of Gaia which is kind of an in-spirit Fallout sequel will be good. The game was OK, but it still doesn't hold a candle to the BioWare classics. ![]() As for KOTOR, the story was pretty good and it had some good RPG elements - though the black and white good/evil choices in encounters was tedious - but the combat/skills engine was horribly simplistic with entire classes of character attributes useless. Morrowind was pretty cool but I never got over NWNs awful single player and the incredibly boring/artificial combat engine (dice rolling seems to work ok in a pause and move 3rd person iso like baldur's gate, but it seems silly in a 3D world. It should also pretty cheap now.ĭoes anyone know how good Arx Fatalis is? I never got the chance to play it. Wizardry 8 came out at about the same year as M&M 9, but it is at least technically much better. The free demos for Avernum are available at. If you're into old-school RPGs, I'd recommend the Avernum series from Spiderweb games and Wizardry 8. However, I think neither Neverwinter Nights or Sacred is really that good, at least not good enough to spend money or time on. I agree, Morrowind and KotOR are awesome. I would recommend Knights of the Old Republic as a party-oriented RPG with memorable characters and experiences. The downside to these games is that they all are single-player. I believe both Morrowind and Neverwinter Nights(if you play the user modules) offer tons of open-world possibilities. There are also a lot of little easter eggs in the game, so that may appeal to some. I will admit that it's primary focus is an action RPG, but there are lots of areas to explore and you have enough freedom to go 'off the rails' in terms of quests if you want. ![]() ![]() One game I'm playing right now is a bit of a hybrid in letting you choose skills and explore a large open-ended world. Most evidence points to the fact that Geneforge is a prequel is Avernum.DaveO wrote:There are already titles out there to let you roleplay with parties, skills, feats or whatever attracts you to an RPG. this is discribed almost identically to the "control rods" used in geneforge 1, and by the mad mystery shaper character in geneforge 4 (or 5, i forget) These frighteningly intelligent, and seemingly immortal creatures could of easily lived throughout the ages.Īlso, they use a stick that nullifies the shades so that they don't attack the person wearing it. a wizard, i mean."Īlso, would anyone care to discuss the fact that there are down right Gazers in Avernum? and not just some variety of monster like the drakes, these Gazers (and some eye-beast) act exactly like the ones from geneforge, are resistant and spew the same things, control minds of others, etc. edit: Conversation: "I am what you would call a. This could be the Aver-Forge link some were looking for. ![]() looking back through the game relationships, is it possible that the shapers from geneforge found refugee far underground and ascended into the vanhatti of the Avernum Saga? Considering that the ability to shape one selves was an ability held by the Shapers (albeit, outlawed), this is completely feasible. I was playing Avernum 4, and the vanhatti refered to his peoples mages as "Shapers". ![]()
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